Saturday, December 16, 2006

Hot Death Uno Deluxe Edition

Background: I really liked the Pocket PC version of Hot Death Uno. Unfortunately, it is a pretty dirty game and most likely will never become a legal Uno variation anytime soon. So I decided that my best option was to create my own deck and be on my way. Here are some sites with rules I examined for more information;
http://web.archive.org/web/20010813202555/students.engr.scu.edu/~dwelch/hdu/
http://pw1.netcom.com/~dljessup/hotdeath.html
Additions: As I scouted, I learned about an additional card, the Vacuum. I decided to bring this card back with a modification and then felt creative enough to invent eight more cards (the Agitator, Burner, Cutter, Exchanger, House, Shifter, Slammer & Wild Ride) for the heck of it, thus the “Deluxe Edition” notation. I also considered another ten more ideas (the Teaser, Deceptor, Riffraffer, Witchcraft, Mayhem, Combator, Hot Drop, Composter, Deep Diver, Hot Seat, & Scavanger). I decided not to include them so that there wasn't some special card that could be thrown for every number (but that may change). I simplified extensive card names, kept them thematically the same, simplified the directions (because there are many, especially when you are new), and dropped the vulgarity to make it more compatible with whomever I play with (though I am really used to the vulgar version). You can view the original names in the comments located in the []'s. As I compiled all this information, I decided to include other Uno variations and rulings (modifying and creating two myself, Pass Tense, & the Ultimate Liar's Challenge). These are in the "Various Add-on Rules" section below which should be indicated before any game play.
To Make (you will need): 2 Uno Packs, Permanent Pens (in Blue, Green, Orange-since yellow is not great, Red, & Black), & Packaging Tape. Directions: 1. Take out the 36 cards (see list below, B-Blue, G-Green, Y-Yellow, R-Red), use three Draw 4 Cards (to make the Delayed Blast, Harvest of Sorrows, & Wild Ride), & use three Wild Cards (to make Hot Death, House, & Mystery Draw). At this point this leaves cards (1-9, Reverse, Skip, Draw 2) remaining in each suit and one of each wild. You may add these 50 cards to the regular Uno deck (heads up, including these will make shuffling tough), or toss them with the other unused cards. 2. Create the cards below, be sure to make special indications in the corners. 3. Apply packaging tape to these new cards to keep them from smudging. 4. Use the 4-8 blank cards for making a full list of these special cards and directions. I found that at a 5 point font with a 2" width, you can fit them all the way to the last House card option on one side, and MAD through Wild Ride on the other side, taping both sides. I also made at least one of them a various Add-on Rules card. To make more space I did not include the numbers 1-36 or the details noted in the [ ]’s.
It is often handy to print off the next two sections scrunched into one page.
Various Add-on Rules (Indicate before game play)
Hot Death Uno Deluxe Edition Rules: Before any game can begin, distinctly clarify any “Various Add-on Rules,” then, clearly indicate if this is a regular Hot Death Uno game (never deduct the original 27 cards), or if it will be the Deluxe Edition (some or all 9-19 cards marked with an *). Before a game can begin players should at least know about the basic cards (All Draw, Delayed Blast, Double Skip, Mystery Draw & Reverse Skip) and the dangerous cards (Booter, Damper, Defender, MAD, Retaliator, Shield, Stopper & Violator). Some of the most commonly pulled (are the Cutter, Exchanger & Slammer – note slammer has an add-on rule too). Indicate how some cards (especially the Burner, Exchanger & House cards) will be used. Additionally note the level of involvement that the Slammer card brings. You may also adapt the "36" card to be only worth a 10 card draw if desired. Pick a way to start a dealer. Then the winner of each hand becomes the dealer, choosing to give 5-9 cards out per hand. Add the scores of your hands up at the end of each round, the first person to 1000 loses the game, and ends the entire game. Person with the lowest total wins. If you are new, or do not feel like it, skip the scoring. Recommended 3 - 6 players (4 is ideal). When a player is taken out of the game (eg. Booter or MAD card) they keep their hands, because the Slammer card could bring them back into the game (and if scoring, they will need to add up their cards). If you wish, now is the time to announce if any of the following Uno Variations will occur in this round. The variations are as follows;
- Automatic Win: You automatically win if your hand contains the Booter, MAD, & Stopper cards.
- Right Bastard: When a player has in their hand, the Quitter, Big Brother, Retaliation, and Holy Defender, they can show everyone they have them and the game automatically ends and the player with these cards does not have to add up remainder of points in hand, they are the winner of the game.
- Apology Penalty: Draw 1 card whenever you say “sorry” ("my bad" or anything apologetic), if you go out of sequence, lose track of turn, pick up too many/few cards, if you claim someone has done something wrong…but they haven't, &/or if you don't specify the color.
- Cumulative Draw: If a Draw 2 (or 4) card is played & the player has another Draw 2 (or 4), they may play it making it Draw 4 (or 8) to the next player.
- Jump-in (Cut) Rule: If player is holding a card that matches the previously played card, both in suit & rank, they may play it even if it is not in turn, it is treated as if it were & play continues from that player & the intervening players are skipped. May not use on wild cards.
- Multiple Cards: If player has 2 or more cards of the same number or function then he may play them all at once as long as the bottom card matches the color & rank of the top.
- Silent Two’s: Any color 2 is silent. Not a single sound (barring coughs & sneezes) can be uttered until the play returns to the player who played the 2. The first person to make a sound Draws 2 cards; after that, the silence is broken. Also, a player who must be silent cannot say "Uno" and would need to draw one card, or speak and draw two cards. Obviously cannot use "NACB" at the same time.
- NACB: Short for "Northwest Arkansas & Cow/Bear" UNO. When somebody plays a "2" then the person must say "wait for it" and then hand out 2 of their cards out to other players as a sort of penalty. The player may hand both cards to one person or hand two people one card. Obviously cannot use "Silent 2's" at the same time.
- Deflection: Reverse & skip cards can be used to deflect draw penalties, but only if they can be legally played (based on the color announced).
- Pass Tense: After every 8 plays, pass hand in rotation to next player. [Optional variation I added]
- Ultimate Liar's Challenge: At any given point a player may place a discard face down and announce what it is (or lie). Each player can wager up to half the cards in their hand (cannot wager with one card in hand) for or against the player's statement. If correctly wagers your response, they may discard their wager. If they incorrectly wager your response they must draw the wagered amount and place all back into their hand. When there is only one person that wages, or multiple players that wage against you, and they are correct, the original player then must draw as many cards as has been wagered. Note that player who opt out of the bets go unaffected. [Optional variation I created]
Hot Death Uno & Deluxe Edition (* Optional Bonus Cards)
1. * Agitator (B8): Choose a color, then next player doubles amount of cards in their hand & loses turn. [Also known as the Double Tribble card from the Star Trek Uno Deck] - Doubles your point total.
2-5. All Draw (1 of each color D): All players Draw 2, owner plays again. Shield causes original player to Draw 2, & steals play. [Card also known as Spreader] - 20 Points.
6. Booter (G0): Next player is out of the game, unless protected by Defender or Retaliator, & Violator can be used. [Card also known as Quitter] - 100 Points.
7. * Burner (Y2): Player must verbally state intent before play. If not, they Draw 3 (Does not apply if stated before game). Player deals out hand in rotation until empty. Then Draw 4. (No Defense) [optional card I created] - 25 Points
8. * Cutter (B7): Player divides hand in half (keep high amount of odd hands) & shuffles into draw pile. May not use if 2 or less cards remain in hand. [optional card I created] - Divides Point total in half.
9. Damper (G4): Draw 1 less than required. Must show all. [Card also known as Luck of the Irish] - 75 Points.
10. Defender (R0): Once played, effects skip owner. [Card also known as Holy Defender] - Divides Point total in half.
11. Delayed Blast: Skip once, then Draw 4. - 100 Points
12-15. Double Skip (Each Color S): Skips twice (Only skip in 2 player) - 40 Points.
16. * Exchanger (R8): Player must verbally state before play. If not, they Draw 2 (Does not apply if stated before game). Owner may discard (underneath) either their choice of odd or even numbers of the numbers on the cards in their hand. They will then draw as many cards as discarded. [Optional one I created] - 25 Points.
17. Harvest of Sorrows: Cannot stack another wild on top. Draw 4. [Also known as Harvester of Sorrows] - 0 Points.
18. Hot Death: Draw 8, unless voided by Magic 5. - 100 Points.
19. * House Card: Cannot be used as the final card. Acts as a wild card (choose a color) in addition to play and the only option in 2 player. Treat as a Draw 4 if you do not want a House Card. - -25 Points. Otherwise, select 1 of 3 below:
Absorb - Requires the player with the least amount of cards to take 1 card from the player on the left, 1 card from the player on the right & pick up 1 card from deck. Taking someone’s Uno card results in their win. [Taken from House Card variation]
My Turn - Can be played by a player who is Skipped or Reversed (not Double Skipped or Reverse Skipped). Negates the effect of the previously played card and continues in the original direction as normal. [Taken from House Card variation]
Switch - Trade hands with anyone of your choice. [Optional one I created, ideally from Uno Attack]
20. MAD (Y1): Removes owner & selected player from game. (NA in 2 player) [stands for Mutually Assured Destruction] - 75 Points.
21. Magic 5 (R5): Playable at any time, voids Hot Death Card. - -5 Points
22. Mystery Draw: Cannot stack another wild on top, and cannot be stacked on another Wild of any kind. Card underneath represents amount victim draws & is skipped, If no number, acts as a pick a color. - 10x highest card, or 10 Points if none.
23. Retaliator (B0): Effects of offensive card return to owner. [Card also known as Fuck You and Retaliation] - Doubles total Points.
24. Revealer (R2): Choose a player to reveal hand. Cards drawn afterward are hidden. Defenses - Retaliation, Violator & Defender. [Card also known as Glasnost] - 75 Points.
25-28. Reverse Skip (Each Color R): Reverses play, then skips one. (Only skip in 2 player) - 40 Points.
29. Shield (B2): Makes the All Draw owner Draw 2, then after all have drawn, Shield owner resumes play. Must show all. [Card also known as Penn State and Blue Shield] - equals value of highest card in hand, or 40 if none.
30. * Shifter (G2) Everyone must discard 1 card & pass to player in rotation (skipping owner). (Void in 2 player game) [Optional one I created] - -5 Points.
31. * Slammer (R9): When played, all players must slap the middle pile (excluding owner). The last player Draws 2. [Also known as the 9’s Rule in Killer/Dirty Uno variation] Additionally, this is another bonus rule that may or may not be used, but decided before a game starts. If someone is out of the game by the Booter or MAD card, and if they slap their hand down before the last person already playing in the game, they can jump back in. This does not mean that a player that is already out draws two cards if they neglect to put their hand in. In addition, players in the game can by no means signal to players out of the game that said card will be played. If any action of that sort is caught, the violator is loses the card, draws 10 cards and will be skipped for three turns. - 10 Points.
32. Stopper (Y0): Only discard on Magic 5, Defender, or last card. [Also known as Shitter and Big Brother] - 0 Points.
33. 36 (Y3): A Yellow, 3 or 6 playable. Mystery Draw card placed on top causes victim to Draw 36 cards. [Also known as 35 in the Uno 35th Anniversary Deck, and 69 in Hot Death Uno] - 36 Points.
34. * Vacuum (B9): Once played, (if desired) allows owner to trade a card or view (must state intention before, or Draw 2) any 1 card from another player’s hand. [A variation of this card was in the original version, but since disappeared] - 10 Points.
35. Violator (G3): Offensive player shares effects with owner. [also known as AIDS and Virus] - 3 Points.
36. * Wild Ride: Once played, player draws a card & places on top. [Optional card I created] - 30 Points.
New Cards by Color
Blue
0 Retaliator (Doubles total Points)
2 Shield (equals value of highest card in hand, or 40 if none)
7 Cutter (Divides Point total in half)
8 Agitator (Doubles total Points)
9 Vacuum (10 Points)
Green
0 Booter (100 Points)
2 Shifter (-5 Points)
3 Violator (3 Points)
4 Damper (75 Points)
Yellow
0 Stopper (0 Points)
1 MAD (75 Points)
2 Burner (25 Points)
3 36 (36 Points)
Red
0 Defender (Divides Point total in half)
2 Revealer (75 Points)
5 Magic 5 (-5 Points)
8 Exchanger (25 Points)
9 Slammer (10 Points)
1 of each color
D All Draw (20 Points)
S Double Skip (40 Points)
R Reverse Skip (40 Points)
3 Draw 4
Delayed Blast (100 Points)
Harvest of Sorrows (0 Points)
Wild Ride (30 Points)
3 Wild Card
Hot Death (100 Points)
House (25 Points)
Mystery Draw (10x highest card, or 10 Points if none)
Score Card by Alphabetical
Agitator (Doubles total Points)
All Draw (20 Points)
Booter (100 Points)
Burner (25 Points)
Cutter (Divides Point total in half)
Damper (75 Points)
Defender (Divides Point total in half)
Delayed Blast (100 Points)
Double Skip (40 Points)
Draw (20 Points)
Exchanger (25 Points)
Harvest of Sorrows (0 Points)
Hot Death (100 Points)
House (25 Points)
MAD (75 Points)
Magic 5 (-5 Points)
Mystery Draw (10x highest card, or 10 Points if none)
Non-Special Draw 4 (50 Points)
Non-Special Numbers 0-9 (Face value)
Non-Special Wild (40 Points)
Retaliator (Doubles total Points)
Revealer (75 Points)
Reverse (20 Points)
Reverse Skip (40 Points)
Shield (equals value of highest card in hand, or 40 if none)
Shifter (-5 Points)
Skip (20 Points)
Slammer (10 Points)
Stopper (0 Points)
36 (36 Points)
Vacuum (10 Points)
Violator (3 Points)
Wild Ride (30 Points)
Score Card by Score
-5 Points: Magic 5, Shifter
0 Points: Harvest of Sorrows, Stopper
Face Value Points: 0-9 Non-Special Numbers, & Violator.
10 Points: Slammer, Vacuum
20 Points: Skip, Reverse, Draw, All Draw.
25 Points: Burner, Exchanger, House
30 Points: Wild Ride
36 Points: 36
40 Points: Double Skip, Reverse Skip, Non-Special Wild.
50 Points: Non-Special Draw 4.
75 Points: Damper, MAD, Revealer
100 Points: Booter, Delayed Blast, Hot Death
Doubles total Points: Agitator, Retaliator
Divides Point total in Half: Cutter, Defender
10x highest card, or 10 Points if none: Mystery Draw
Equals value of highest card in hand, or 40 if none: Shield
Card Variations I did not Include, but May Later
1. * Teaser (B5): when you discard this you can choose 1-3 players to draw 1-3 cards. [Taken from Batman-Joker card variation] - 5
2. * Deceptor (Y4): the player holding this card can steal the top card from the discard pile at any point in the game, even if it's not his/her turn. Play continues as if the card taken had remained. [Taken from Disney Theme Park-Evil card/Hanna-Barbera-Pic-a-Nic card variations] - 5
3. * Riffraffer (G5): Allows player to give 2-3 cards in their deck to another player. [Taken from Sesame Street-Grouch card/Simpsons-Great Scot variations] - 10
4. * Witchcraft (4th House card option): player can use this to block any Draw 2 or Wild Draw 4 played against him/her. [Taken from Simpsons Treehouse of Horror variation]. - 0
5. * Mayhem (R6): the player causes everyone one else swap hands in the direction determined by the player playing the card, the player also must swap. [Taken from Muppet Show variation] - -10.
6. * Combator (G9): Everyone must have at least three cards in hand (if not, this card is only a Green 9). Everyone takes a card from a person on the left (includng the player who placed the card down) and places it face up. Whomever has the lowest value card (if a card does not have a number use these as values 11 for Draw, 12 for Skip, 13 for Reverse, 14 for Double Skip, 15 for Double Reverse, 16 for Wild, 17 for Wild Draw, 18 for House) Draws three cards and then challenges the winner (or winners if there is a high tie) to one more round of the same. In the event of a low tie, players face off until one has the lowest card value. [Optional card I created] - 25
7. * Hot Drop (Y7): Everyone may discard one card of their choice, including the player who dropped the Hot Drop card. If you have less than three cards you may not discard. The original card player continues by choosing a color (like a whild card). [Optional card I created] - -25
8. * Composter (G8): When it is your turn to draw cards (at any point in the game) place this card down and draw cards from either the bottom of the draw pile, discard pile, both. Game play will resume with original displaced card (underneath the Composter card). [An idea I abducted from the Compost Card in the Eco-Fluxx 2005 Promo Card] 0
9. * Deep Diver (Y5): State number (physical number card) or color, and players may discard as much as they desire from their hand that match. [An idea exaggerated from the Jackpot card in the game Fluxx] 0.
10. * Hot Seat (B4): Player nominates the person to play next. That player can draw a card and play, or just play any card from their hand, regardless of displaced card. [Optinal card I created] -5.
11. * Scavanger (5th House card option): Once played, acts only as a choose a color. But first, draw 1-3 cards from any or all the players and place them into your hand. Each player must draw to replentish cards taken. If a player only has one card to take, you may take the one card and they will automatically have to draw two. [Optinal card I created]